ATTENTION - As of now Madden 13 will not give gamers the ability to hold fantasy drafts, online or offline. If you would like to let your voice be heard by voting and commenting on the "fantasy draft" topic, please go to this link http://www.easports.com/gamechangers/ideas?campaignId=27782
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* These are the suggestions I forwarded to the EA Games Changers for Madden 13 community day.
1. Please consider using a player ratings
team instead of just one person. To have
accurate, consistent, and objective player ratings/attributes a team is needed
in my opinion. The job of player ratings
is too big for one person, plus a team will reduce the subjective (bias)
opinion of just one person. Plenty of
people in the Madden community would contribute to this type of program for free;
each could be vetted to make sure that they are not rating their favorite
team/division. A ratings team would also
reduce the chances of a team/players being neglected due to having a poor
season or for being from a small market (unpopular). All
teams deserve to have accurate and consistent player ratings/attributes.
Rating Team Option:
The lead ratings
person would supervise eight individuals who are each assigned to one division
in the NFL. These eight individuals
would watch every game in for their divisions each week and would do all
gathering of stats/analysis for those teams.
They would follow each team in the division from the NFL draft/Free
Agency to Super Bowl each year. These
eight individuals would come together every week to discuss their suggestions
for increases and decreases to player attributes. This ratings round table discussion would
take place prior to the official roster update for the upcoming week. Although, each of the individuals are not
experts on all of the divisions in the NFL, they will be able to hold each
other accountable. They will also help
each other decide on ratings that are more subjective like CIT, SPC and
HPW. If you wanted to take this a step
further, you could have volunteers assigned to every NFL team that give feedback
to the Division representatives. **
Please note, each Division representative should be assigned to an opposite
conference than that of their favorite NFL team, as well as any
volunteers. To have a more objective
ratings system, no one should be rating their favorite team/s or division
rivals.
2. Please
consider establishing guidelines/procedures for Madden player ratings. Guidelines would indicate what type of things
should be considered when changing a players attributes. Things to consider when rating a player
include: NFL draft combine numbers, college career (for rookies coming in), NFL
statistics, expert analysis, and in-depth NFL statistics like those provided by
ProFootballFocus.com. By having
guidelines/procedures to rate players, it will reduce bias and give the player
ratings person documentation to support why changes were made. These procedures for player ratings should be
made public, so that the Madden community knows how players are being rated and
why. Part of the frustration for fans
when dealing with the Madden Ratings Debate is that they have no idea what is
being considered and universally used to rate each player.
3. If the
ratings person/team is going to utilize a website like ProFootballFocus.com for
more in-depth statistics, then those ratings and analysis need to applied to
all players on all teams equally.
Credibility is lost when one player’s rating/attributes are justified by
the ratings staff based on ProFootballFocus.com, but another player with a
similar grade from PFF is being ignored or possibly decreased. No
matter what the procedures are for rating Madden players, there must be
consistency or you lose all credibility.
5. Utilize more statistics for the objective
attributes in the game like: CAT, CAR, MCV, ZCV, and TAK. The key is to utilize all available statistics
to come up with a more accurate rating.
For example:
CAT
(catch) should not be based on just the number of catches made; you must also
look at drop percentage. Brandon
Marshall is a good example of this.
While he makes a lot of catches every year, he is also one of the leaders
in drop %. If CAT is the ability of a
player to catch a pass, than drop % must factor in. Marshall currently has a 94 CAT in Madden 12;
his drop % has not been factored in.
This works the other way for player who catches fewer passes. Just because a player only caught 40 passes
in a season does not mean he should be a 79 CAT. What if he didn’t drop a pass all year? I am not saying he should be a 99 CAT, but he
is clearly more sure handed than a 79 CAT attribute. Here is a link to a blog of mine for more
examples: http://maddenmanniac.blogspot.com/2011/12/inconsistent-catch-cat-attribute-in.html
CAR
(carry) should be based on the number of fumbles a player has, not just used to
increase/decrease an OVR rating. By
using statistics provided by NFL.com, you can create a number for each player
based on fumbles per touch. CAR should
be a very objective attribute, the player either fumbles or he doesn’t. Someone like Josh Cribbs who has 28 career
fumbles should not have an 82 CAR which is the highest for all WRs in Madden
12. Here is my in depth blog about NFL running back fumble per touch percentages:
http://maddenmanniac.blogspot.com/2012/02/attribute-spotlight-running-back-carry.html
http://maddenmanniac.blogspot.com/2012/02/attribute-spotlight-running-back-carry.html
TAK
(tackle) should not only be based the number of tackles made, but also the
number of tackles missed. If TAK is the player’s
ability to tackle, you can’t ignore the missed tackles. The missed tackle stat has been available for
quite some time, but ProFootballFocus has now made easier with their new tackle
efficiency stat which is based on opportunities versus tackles made. Also
notice that they exclude a tackle efficiency rating for defensive tackles (DT). I contacted them to ask why, they stated
because DT/NTs in the NFL rarely miss tackles, but they do track the missed
tackle stat for them. The tackle
attribute should not be used to decrease a DTs overall (OVR) rating. The OVR formula is broken. You have DTs that didn’t miss a tackle all
season with TAK attributes rated in the 70s, this is just unacceptable. It does not reflect their actual ability to
tackle. Here are some more examples in
these blogs:
MCV/ZCV
– There are many statistics available to help rate these attributes. Some of the best statistics available are
from ProFootballFocus.com, who the lead ratings person touts as his most
reliable and trusted source for NFL player and team analysis. Again, it appears the PFF grades/ratings are
used for some players and ignored for others.
The rookie CB Patrick Peterson is a good example of that. He still has elite MCV and very ZCV despite
the fact that he struggled in coverage per PFF.
Also, please look into what type of defense a team actually runs when
adjusting MCV/ZCV. It makes no sense to
give a player a big boost in ZCV when their team primarily plays MCV. The OVR formula for CBs is broken and gives
too much weight to MCV; this is why we see increases in ZCV, but little change
in MCV after updates. Many statistics
are available to help make this a more objective attribute, please use those
stats and use them consistently for all players.
KAC/KPW
– This is also another set of attributes that can be very objective. Statistics are available to help accurately
rate both of these. NFL.com even has
average kickoff distance which can be an additional tool for determining KPW. I propose you create one more kicker attribute
and call it something like LKA (long kick accuracy) for FGs over 50 yards. This would make the kickers more realistic
and reduce the impact of KPW on long FGs.
Right KPW is the most important factor for making long FGs in Madden 12. LKA would factor in each kickers history of
making long FGs, which would result in a more accurate representation of all
NFL kickers. Here is a blog with more
examples: http://maddenmanniac.blogspot.com/2012/01/position-spotlight-kickers-kackpw.html
6. Last, but
not least. Please fix the OVR formula or
make it a stand-alone number. Right now
the current OVR formula is based on much more than 99 OVR points. The current OVR formula is forcing the
ratings person to decrease (inaccurately) player attributes to hold OVR at a
predetermined number. Since accurate
attributes would result in a 99 OVR for many players, the current formula is
preventing consumers from having an accurate representation of the NFL player’s
true ability. I have attempted to figure
out what the formula for OVR is and what attributes effect OVR for each
position. I might not be completely
right, but I think it’s close. That said,
the OVR formula for Madden player ratings should be released to the public so
they understand the system better.
Right
now, the OVR is being determined first in the mind of the player ratings person
and attributes are manipulated from there to reach that OVR. It should be the exact opposite. Attributes are what matter to gameplay and
they should be rated accurately and consistently regardless of trying to reach
a predetermined OVR. So, unless the OVR
formula can be fixed to allow for accurate/consistent player attributes, it
should be a stand-alone number that the player ratings person can just
enter. OVR would basically become a
ranking not a direct result of attributes.
Here is another blog addressing this topic:
7. Thank you very much for listening and
considering any of these suggestions. I
know I didn’t enter the #MaddenRatingsDebate the correct way. I was a jerk and took personal shots at
people. I would like to apologize to
everyone for that and let you know that I am now trying my best to keep all
suggestions and observations focused on the game itself. My goal is and has always been to make the
game better by having more accurate, consistent, and un-biased player ratings. The bottom line is we all love this game,
which is all the common ground we need to make a difference.
*** View and vote on all of my Game Changer Ideas here: http://mgi-gc.easports.com/a/ideafactory.do?id=18503&mode=author&discussionFilter=active
that is very good. i also think that they should allow any player to be changed to any position because i tried to change brad smith to quarterback and it wouldnt let me.
ReplyDeleteit should have let you change Brad. if you go to settings you can turn edit on if your in offline franchise. Ultimate Team has him still as a QB Bronze 64ovr like he started the year and i actually had an Online Franchise and used Brad as my starter (rough) me and my friend can all play well. In an online franchise now its updated hes a WR you cant change.
Deletecreate a superstar should improve this year. pretty Disapointed so far.
ReplyDeleteim tired of the MCV stat its a lie the eagles had 3 MCV guys in ndami cromartie and samuel but more time than not they always slip coverage and yea they should let you put any player in any position
ReplyDelete"My goal is and has always been to make the game better by having more accurate, consistent, and un-biased player ratings."
ReplyDelete~You made a excellent point. We as the fans need or at least should know the guild lines on how EA are rating these players and have certain procedures so there won't be basis ratings.
You defiantly have some good points with the CAT rating. Like why doesn't it factor in the drop%, because that's kind of a big factor.
Nice blog, for that you don't get a cookie you get a follow lol but you got your point across, just hope EA is LISTENING.
Sincerely, Tw33d988
Sports Game Nation www.sportsgamenation.blogspot.com
@SportGameNation
latest Sports Gaming News
follow, I'll follow back
Dude you and me should talk buisiness, i have a alot of game changes in mind too, however its up to a new bread of devolopers to creat the next best , realist, funnest, Football game evr.!!
ReplyDelete