You may be thinking, "what monster?" The monster I am referring to is YOU, the Madden NFL fan who expects player rating adjustments after every good or bad game. Even worse, you might expect to see an attribute adjustment after just one good or bad play. Why do so many Madden fans expect this type player rating system? There is a simple answer. Over the years, Donny Moore and EASports have conditioned fans to expect this way of rating players.
In week 1 alone, Donny Moore has tweeted this:
Two things are certain this week:
Wow Jay Cutler, wow. Awareness - - -
Sorry David Wilson,
#madden13 Carry rating - - -
Now you might say, "those are not bad ideas". My question is why not wait three to four weeks before making attribute adjustments. In my opinion, a more patient approach would result in more accuracy and consistency for ALL player ratings.
Just last night Peyton Manning stated, "It's just one game, I try to keep it in perspective." That was after beating Pittsburgh (31 - 19) in his first regular season start in over a year. This is the attitude I would like to see taken in regards to Madden player ratings.
Making ratings adjustments after one game (or play) is one of the biggest problems in player ratings. These adjustments are based on a meniscule sample size, which results in inaccurate attribute rating that may or may not be corrected later in the season.
Some people will say I am "hating" on Donny Moore and EA. I am actually trying to help them. They are not the only problem. The expectation of Madden fans is also contributing to the problem.
Here are some tweets from Madden fans to Donny Moore:
Do those type of tweets look familiar? I could list pages of this kind of tweet to Donny. The fans are even speaking in the same language as Donny Moore. To be far, I use to do this exact thing in previous years. I believed, those type of tweets were the only way to help my favorite players get more accurate player ratings. Then, last November, I realized that I was contributing to the problem. Not only did I become increasing frustrated with inaccurate attribute ratings for my favorite team, but I found myself digging into all attribute ratings for all teams. This was the beginning of my blog and my goal of pushing EA and Donny Moore to produce more accurate player attributes for all players. When I say "all players", I mean that. Not just the popular players, or the players who played in primtime, but every player good or bad.
Believe me, if I can change, you can change.
Let me be clear, fans are just as much at fault as Donny Moore when it comes to the inconsistency in Madden player ratings. You may not believe that, but take a step back and think about it. Deep down, you know it's true.
Consider this, Donny's tweet about rookie RB David Wilson, suggests he will decrease his carry (CAR) attribute. He fumbled early in the Wednesday night game and was a none factor the rest of the way (his coach was teaching him a valuable lesson by benching him). Wilson had issues in college, he had a fumble per touch rate of 1.6%. Donny gave him a very accurate initial carry attribute of 79. The Madden 13 average CAR attribute for a RB is 80. So, Wilson is already below the Madden average.
It's a fact that his career did not get off to a great start, but would it be horrible to let him stay at the 79 CAR attribute and see how things play out the next 3 weeks? Is Donny going to be tracking his every carry from now until the end of the season? What if Wilson goes 100 touches without a fumble, is Donny going to have the time to notice and readjust his CAR attribute. I don't think so; Donny is a very busy man. Now if you waited to decrease his CAR attribute and tracked what happens the next 3 weeks, it's possible no decrease is necessary. Therefore, Donny doesn't have to go back and fix it. This saves time, and time is something Donny doesn't have much of from week to week.
I give Donny a ton of credit, he did wonders with both the RB an QB carry (CAR) attributes. It took me several hours to accumulate the statistics and provide suggestions to EA for those CAR attributes. Those suggestions were not based on one play or one game, they were based on years of performance. I applaud Donny for using that data and applying it (here is a blog showing that Click). After making such great progress toward attribute accuracy, why go back to jumping the gun?
Get this, going into the Monday Night Football games, there were 46 fumbles (not all were lost) in the NFL during week one. Is Donny Moore going to treat every one of those fumbles equally? I don't think so. I plan on updating my fumble percentage statistics at both mid point and the end of the NFL season, hopefully that will help EA. I don't believe a carry (CAR) attribute should be decreased after one play or one game. I believe the larger the sample the size the more accurate the ratings will be.
I just wanted to take a moment and expression my thoughts with this blog. I know many people will disagree with me and that's ok. EA and Donny have created a monster, and before real player rating accuracy can be attained, the monster must be slayed. The change has to start now. It's going to be a bumpy road, but I believe it can be done. Does this mean only 4 or 5 roster updates will take place during the season. NO, it doesn't; not every player will be on the same schedule (due to injury, playing time, suspension, etc.). Weekly roster updates will take place, but the ups and downs of individual player ratings will be reduced and result in more consistency and accuracy.
Currently, one bad play or game can result in attribute decreases (the opposite for increases). Unfortunately, many players will fall through the cracks after a decrease (or increase) and will be forgotten as the season progresses. What if that was the worst game or play he had all year? How much should the player pay for that poor performance and at what cost?
If you have followed me for any period of time, this is not a new suggestion. I will continue to beat this idea into the ground because I truly believe it will result in a better Madden NFL game.
Michael Mann (former "MONSTER")